Damn Sunken Tower is filled with shit again

TLDR: Party is told of the temple of the forgotten king by Fran. She tells the party that he was evil and he summoned something to guard his treasure after his death. Turns out the treasure is a hiding place for the necromancer to experiment.

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Scene 1:

 

Party starts in front of a tavern in the preparations to open. The frolicking Fwan. Fran the owner is sitting on a create sobbing while holding a bloodied cloak it seems the city guards have delivered some gruesome news.

Fran: Tall slender, human hybrid, she is from a far off land called Ivalice. She ran from her country due to people hunting her kind for sport. Speaks in a icelandic accent. Common is definitely a second language. She is an elf rabbit mix

When asked Fran will tell you that her brother heard of the tale of king of the deep. Deep in the swaps of vigil there was a great monster the guards the lost treasure of a long forgotten king. It has been said the forgotten king dabbled in the arcana and necromancy and produce untold horrors. She asks you to put an end to the horror in the swamp. She offers 50pg per person.

If party accepts They are told that the swamp is south west of vigil and draws a rough map of the area. She tells you she came through the swamp on her way from her home country. Her brother got separated from her and she went forward. The guards where only able to find his cloak.

Scene 2

Shop check

The party Starts their journey. As they go south the ground beneath them begins to loosin to a muddy sludge After walk they have an opportunity to rest short or long. If watch rolls lower than 8 party is attacked at a disadvantage by 1 skeleton.

If investigated the skelliboi came from deeper in the swamp. The adventures pack up and go deeper. As they walk perception check 10+ A small pack of kobolts are further up the path talking loudly about how “winnie” smashed some poor adventures skull in and how siding with the necromancer has paid off big time. Players have a chance to hide stealth +12 or fight. If they choose to fight the Kolbots notice right towards party with double speed. Than int is rolled. 6 kolbots are spawned

Scene 3

After an uneventful hike through the bog our adventures reach a stone structure. The structure is old and covered in moss. It is approximately two stories high and is in desolate condition. The bog is too dense on either side and the part must travel through the gate. On a stone plaque reads in

Sylvan: “To enter my sanctum you must prove your worth by passing my test. I have a golden head. It has a golden tail. It has no body. I will let you assume the rest” under the inscription there is a small square inlay approximately 4”x4”.”

 

The answer is 10 or more gold pieces on the inlay.

 

When 10+ coins are put on the inlay they disappear is the stone wall turns into a gate. On the other side of the gate the party sees kolbot tracks and tracks similar to fran. The ground is more solid. Once the whole party steps through the gate reforms into a wall.

 

Chance to short rest

 

On failed watch check 2 shadows and two skibois spawn. Percp 10+

On pass nothing but a cold breeze.

 

Get to temple

Enter a large stone structure with old masonry. If pc history check 13+ bricks are at least 500 years old.It was crafted with hand tools but not by a man. Almost like magic carved and placed them. There is an old wooden mossy door. Athletics 12+ or dex 10+ to open due to is warping with age.



Very poorly lit corridor. Aproxmently 25 feet in front of the door there is red glowing circle beating on the floor. The walls are cold and damp and have very minimalistic mortar lines and detail to the bricks. If PC has light they notice is is polished stone.

Windi starts in counter flanked by two skelibois

After wendigo and friends have been killed PCs hear whimpering in the northeast corner of the room. Behind a pile of bones PCs find San, Frans little brother curled up crying. San is approximately 3 '9 `` tall and about 8 years old striking a resemblance to fran. On the desk there are notes quickly scribbled making them nearly incomprehensible. One of the papers looks like a list of components. There are boiling cauldrons in the middle of the room. On the table there is a scroll of teleportation (vigil).

Loot

10 DTD

4 AP

Unknown potions (value 200GP total)

1 uncommon Crafting compnet Windingo Skull